![]() ![]() Stuff like this just wasn’t possible before - we think game studios are going to go crazy for it. Ryan and I have been trading emails like this with Eric, the CEO of Mapbox, talking strategy around the SDK since last Summer when Pokemon Go launched. Using our traffic endpoint, we see all the walking paths in the park, so when you land the ship, it spins so the door faces the paths where people walk.” “In this one, the spaceships are different sizes, so we built an API that only lets spaceships in parks where green areas are big enough. Today’s Mapbox release is not about just maps but is about location and how the gameplay matches the real world around you. No one else could have maps like that, until now. The maps in Pokemon Go were customized because John secured special access to Google’s proprietary datasets. Pokemon Go had maps because Niantic, the game’s creators, started as part of Google and the company is run by John Hankey - the former CEO of Google Maps. We think the maps look amazing and are insanely fast.īringing location and maps to game developers is a big deal. This morning’s launch of Maps for Unity brings the full stack of location tools to the world’s most popular game development platform and shows that location and maps are the new building blocks for AR and VR games. ![]()
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